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AI Insights · Timothy · December 2021

Top 5 Gacha Games in Italy Q4 2021: Performance Overview

Discover the performance of the top 5 Gacha games in Italy during Q4 2021, including weekly downloads, revenue, and active users, based on data from Sensor Tower.

Top 5 Gacha Games in Italy Q4 2021: Performance Overview

In the fourth quarter of 2021, the top 5 Gacha games in Italy exhibited notable performance metrics in terms of downloads, revenue, and active users. Here is a detailed look at each game’s performance based on data from Sensor Tower.

8 Ball Pool™ from Miniclip.com saw a substantial increase in weekly revenue, peaking at approximately $46.2K in the final week of December. Weekly downloads also showed an upward trend, reaching 39.6K in the same period. The game’s weekly active users increased from 396.6K at the start of the quarter to 618K by the end.

Head Ball 2 - Soccer Game by MASOMO LIMITED experienced fluctuations in its weekly revenue, peaking at around $16.2K in late October. The game’s weekly downloads peaked at 31.2K in mid-October but saw a decline towards the end of the quarter. Active users exhibited a similar pattern, with a peak of 363.6K in late October and a subsequent decrease to 299.1K by the end of December.

Mario Kart Tour from Nintendo Co., Ltd. had a steady weekly revenue, with a significant peak of $12.5K in the last week of December. Weekly downloads surged towards the end of the quarter, reaching 28.3K in late December. The game’s active users also saw an increase, peaking at 144.9K in the week of December 20.

Rise of Kingdoms by Lilith Games showed a varied trend in weekly revenue, peaking at $82.3K in the final week of December. Weekly downloads saw a notable increase from 7.9K in late September to 20.4K by the end of December. Active users grew from 67.5K at the beginning of the quarter to 99.3K in the last week of December.

Golf Battle, another title from Miniclip.com, maintained a steady weekly revenue, with a peak of $2.4K in late November. Weekly downloads remained relatively stable, peaking at 11.2K in the last week of December. The game’s active users increased from 91K at the start of the quarter to 115.8K by the end.

These insights highlight the dynamic performance of the top Gacha games in Italy during Q4 2021. For more detailed data and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: December 2021